Development news on 31. January 2019

I swear I don’t intentionally post these progress updates at the end of each month even if it seems so. 😋 Nevertheless, here’s another one…

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Development news on 30. December 2018

Another month has gone by and another 2 features were ticked off. 🙂

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Development news on 03. December 2018

Almost a month ago I promised to finish a game… It’s starting to take shape!

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Just finish the damn game!

Hey, another blog post after 10 moths of radio silence! What’s happening?

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First alpha build and technology stack

I just pushed out first alpha build to my mailing list and I think it’s time to talk about technology stack that’s powering this blog and build distribution.

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Development news on 22. December 2017

Christmas is here and with that also 3 new machines. 🙂 In a light of upcoming public alpha I worked on implementing machines needed for first automated tree farm and reworked world renderer again.

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Development news on 11. December 2017

In first edition of Development news we are going to take a look at progress so far, rant about Twitter’s crappy video compression and make predictions about first public alpha.

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Unity-centric guide to Blender animations

Recently I wanted to model, texture, animate and export to Unity first complex machine in my upcoming game. I searched wide and far and couldn’t find simple text guide on how to animate object, correctly export it and then import it into Unity. This guide hopes to achieve that, guiding you through simple steps on how to create following windmill.

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Entities can now display notification callouts

Last few days I’ve been working on machine notifications. Imagine your furnace ran out of coal or conveyor belt is backed up… As a game designer, how do you convey this information to the player?

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I've just spent 3 days fixing my mistake

Yes, you’ve read it right. I made a mistake and it took me 3 days to fix it. Here’s what I did and how I fixed it.

note: technical blog post ahead

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